Training rooms allows assigned dwellers to train and increase their SPECIAL stats over time. Both outcomes affect dweller happiness too, either positively or negatively. On failure, the room can either spontaneously erupt into flames or be attacked by mole rats or radroaches. By rushing production, players gain a monetary bonus and fast access to materials, but there is a percentage chance of failure. Production rooms may also be rushed in order to produce resources faster. Production times are also modified by the room's size, level, and the working dweller's happiness. four dwellers with Strength 5 in a double-generator room are as productive as 2 dwellers with Strength 10 in the same room. ![]() ![]() production cycle time is dependent on the assigned dwellers' total level for the room's required SPECIAL skill. Production rooms produce the basic resources and medical items that to keep the Vault and its Dwellers going, each room regularly produces them in cycle over time as long as at least one dweller is assigned to operate it.
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